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Rules of Play

TURKEY TOSS RULES & POLICIES 2023

COACH & PLAYER PARTICIPATION AND PROOF OF AGE:

· All players and coaches must hold active USA Lacrosse Memberships

· All participants must submit an online waiver to compete in the Turkey Toss tournament. Instructions on submitting waivers can be found on our website (https://ncfusionlax.leagueapps.com/pages/checkin)  and are due (October 31, 2023).

· Players may only participate on one team and in one division unless given prior consent by tournament directors.

· Teams found participating with illegal players (by age or incorrect rosters) will forfeit any games played and may be asked to leave the event, without a refund.

Disclaimer All Participants AND COACHES MUST hold a Valid USA Lacrosse Membership. Participants may not play down regardless of size or ability. Teams with Rosters found in violation will be disqualified from the tournament without a refund. ALL rosters will be verified prior to teams taking the field. Teams that do not submit their roster on time will not be allowed to play. Directors reserve the right to combine divisions based on registration.

SPORTSMANSHIP AND CONDUCT:

· Only coaches are permitted to address the officials and must do so in a respectful manner.

· Poor sportsmanship, taunting, trash talking, fighting, or other unsportsmanlike behavior will not be tolerated by coaches, players, parents and/or fans of any organization.

· Any coach, player, parent or fan receiving an ejection penalty will be removed (from the team/field/immediate playing area) for the remainder of the game and the player will miss the next game. Parents/fans receiving an ejection penalty may be asked to leave for the remainder of the tournament at the discretion of the directors.

TOURNAMENT RULES:

Teams are assigned to a Pool. Pools 1, 2, 3, 4

Won/Loss records dictate first place team in each Pool.

If two teams are tied with the same won-loss record, the following tiebreakers will be used (in sequence) to determine the highest Seed.

A. Tie Breakers (two teams tied) for seeding after pool play:

1. Head-to-head record (when applicable). 2. Fewest total goals allowed. 3. Greatest combined goal differential.

4. Most total goals scored. 5. Coin flip.

B. Tie Breakers when three or more teams are tied after pool play:

We will use the following tiebreakers if three or more teams are tied to identify the top two teams involved in the tie. Once we have the top two teams based on the following tiebreakers, we will use situation A (above) to settle the tie between those two teams:

1. Fewest goals allowed in all pool games regardless of if any of the teams played each other. 2. Greatest combined goal differential in all pool play. 3. Most total goals scored in all pool play. 4. Coin flip.

The Champion from each of the 4 pools will advance to Sunday’s team semi-final. The 2 winners will advance to the final game.

HIGH SCHOOL GAMEPLAY: NFHS RULES

Refs keep clocks on every field unless told otherwise.

Each game will consist of four 11-minute running time quarters. 1-minute between quarters. 3-minute halftime. Each team gets 1 time-out per game (cannot be used during OT). Clock stops at time-out. 4-minute sudden death overtime periods. After a sudden death overtime period, the game is listed as a tie. Penalty clocks start when ref resumes play and runs continuously. Stick Check Exception – Based on refs. a coach may request 1 stick check per game of a specific player without penalty.

Please shake hands off the field by the sidelines so the next teams can warm-up. Games start on the hour. Please be ready to play.

YOUTH GAMEPLAY: USA LACROSSE RULES APPLY

Refs keep clocks on every field unless told otherwise.

Each game will consist of 4 10-minute running-time quarters. 1-minute between quarters. 3-minute halftime.

Each team gets 1 time-out per game (cannot be used during OT). Clock stops at time-out. 2-minute sudden death overtime periods. After one sudden death overtime period, a game is listed as a tie. Penalty clocks start when ref resumes play and runs continuously. Stick Check Exception – Based on refs, a coach may request 1 stick check per game of a specific player without penalty.

2033/34 (7V7) DIVISION RULES

7v7 –Short sticks only. No long poles on the field per team at any time. No advancement rules will apply for 9U division. Players will not have time to serve fouls. The fouling player will be removed from the field of play for the duration of his foul but will be allowed to be replaced by another player. The team that is fouled will be given a fast break opportunity starting inside their midfield line.

Please shake hands off the field to the sidelines so the next teams can warm-up. Games start on the hour. Please be ready to play.

WEATHER POLICY

Regardless of weather conditions, coaches and their teams must appear on the field of play ready to play as scheduled. Failure to appear will result in a forfeiture of the game. · Only the Tournament Director or his/her designee can cancel or postpone a game. · The safety of the players and spectators will be the first concern in making any weather decisions. · The Tournament Director or his/her designee may move the location of a game to another field or complex. · Inclement weather before the game: WE DO PLAY IN THE RAIN. In case of severe weather conditions before play begins, the Tournament Director or his/her designee may reduce the length of the game. · Inclement weather during the game: Should a game's progress be terminated due to severe weather conditions; the game will be considered official and the score at the time will stand. · TEAMS SHOULD NOT LEAVE THE COMPLEX UNTIL THE TOURNAMENT COMMITTEE HAS DETERMINED THE STATUS OF THEIR GAME. · Should a severe weather signal be given during a game, all of the players and spectators should seek shelter in their vehicles. Please have only one representative from your team communicate with tournament officials as to the status of games. AT ALL TIMES, THE TOURNAMENT DIRECTORS HAVE THE ABILITY TO ADJUST SCHEDULES. THE SCHEDULES ARE ALL POSTED ON LEAGUE APPS. IT IS ALSO ACCESSIBLE THRU A MOBILE APP THAT YOU CAN EASILY DOWNLOAD.

SEVERE WEATHER SIGNALS-

o One long horn- Vacate fields immediately

o Two quick horns- Safe to return to fields (One team representative should report to headquarters.) For field updates due to weather: Follow the tournament website, check with coach & manager as all emails & text will come to them first.

MEDICAL \ ILLNESS ELIGIBILITY POLICY:

NC Fusion contracts only with CERTIFIED & LICENSED Athletic Trainers. Any injury or incident that occurs at an NC Fusion facility or during an NC Fusion game or warmup for an NC Fusion game that requires evaluation by our Athletic Trainers may result in the determination that a player or coach is not fit for continued participation in the event. All Athletic Trainer Decisions are Final!

TOURNAMENT REFUND & CANCELLATION POLICY

Full Payments Due: At time of registration unless other arrangements have been made. A Nonrefundable $500 per team deposit if team (s) cancel for any reason.

Event Withdrawal Refund Policy:

1. At Least 30 Days Prior to Event: In the event a registered team (“registrant”) withdrawals their registration at least 30 days prior to the event start date, NC Fusion will retain a $500 processing fee.  The registrant will receive a credit towards a future tournament equal to the paid registration minus the nonrefundable $500.

2. Less than 30 Days Prior to the Event: In the event a registered team or individual (“registrant”) withdrawals their registration less than 30 days of the event start date, the registrant will forfeit 100% of their registration. NC Fusion will not honor refund requests received within less than 30 days prior to the event start date.

Event Cancellation Refund Policy:

Pre-Event Cancellation: In the event NC Fusion cancels a scheduled tournament prior to the start of the event:

· The $500 nonrefundable fee will be retained by NC Fusion as a processing fee.

· The club receives a credit equal to the paid registration minus the nonrefundable $500 processing fee.


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